

Note that this is unverifiable, and likely due to mod conflicts other than SOS2 and Giddyup, such as old out of date versions, versions found not on the Steam workshop, or other conflicts. Be sure to not assign riders if you use Giddy Up! Caravans.

"Custom pathfinding" needs to be disabled in order to work properly with SOS2.Ĭauses the pawns to break becoming unselectable, and trying to select them via the character bar will show you the world generated instead.Ĭaravan animals with riders won't join the caravan, causing caravans to never leave the map or all animals (and supplies on animals) to be lost if the caravan is formed on a non-player map. This causes Camera+ to reveal the place where these images tile, showing multiple planets.Ĭauses pathfinding to break or simply not work. Render Texture (used to save the planet background to a static image low on performance) can only save the player's native resolution. Then it generates terrain "under" the ship impervious to damage.

Zlevels does not cause any crashing or problems until you use it on a ship. Allegedly, you can turn off "bullet trails" in Mod Settings to fix this issue as well. Will not be done by SoS Team.Ĭonflicts with ship weapons. Obviously this would require extensive work. Glass Roofs and Ceiling Lamps cause failure to launch. Recently fixed in a CE Update.Ĭonflicts with Salvaging, Disable ship parts in Mod Settings (besides shuttles). Older versions conflicted with ship Torpedo launchers - "no torpedoes found" is the bug. If you read this and it solved your issue, definitely refer the bottom of this page, because you RTFM, which makes you an upstanding citizen and a true hero. If not, save again, reboot the entire game from the desktop, and continue. Now load your game, and make sure your ground colony is working. Delete Biomes! Islands (the other biomes core and sub-mods are fine). DO NOT ASK FOR SUPPORT WHILE USING THESE MODS!Ĭauses pathfinding glitch where pawns will remain "Standing" on food or other tasks and refuse to navigate.
#SHIP SINKING SIMULATOR 2 NOT WORKING MODS#
Incompatible mods These mods alter base game functionality and directly conflict with SoS 2 features. Pathfinding to avoid sparkweed zones interferes with pathfinding to avoid vacuum. Supposedly this has been fixed in an update, along with the phantom performance loss. Will cause all buttons to be off by one gizmo (launch will be select all in group.) Turn off Optimize DrawInspectGizmoGrid in the mod settings to fix this. Mods with unknown compatibility Add mods here that might have compatibility issues but are not sure of the severity. If you encounter any errors while using RT and SoS2 that isn't fixed by setting the thread time to 60 seconds contact Sernior in RT discord or Radian Helix Media discord. Except for that RT 2.3.9 and above is compatible with SoS2. It is strongly suggested to set thread abort time to 60000ms (60 seconds) before going to space. You can set those time constraints on the RT configuration.

Some methods in SoS2 require so much computational time that threads will abort due to anti-deadlock time constraints. Usually has no problem after extensive testing, but unique storytellers may force unexpected events SOS can't control or account for. Will cause raiders without EVA gear to arrive on the space map, dying and breaking balance and immersion. General incompatibility General issues with SoS 2 that require workarounds or patches.Īny mod that changes Vanilla ship parts or ship part behavior will not work with SoS 2! Remove them.Īny storyteller forcing Raids at Player Home Please add your own findings to the Wikia. The machine gods only smile on the worthy. The eye in the storm of modding never blinks. This site lists know issues with other mods.
